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Rogue Ops: Difference between revisions
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{{testing/entry|revision=3.0-7719|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech.|tester=Yugix}} | {{testing/entry|revision=3.0-7719|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech.|tester=Yugix}} | ||
{{testing/entry|revision=4.0-2575|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game runs much better now. Not only that, it runs fullspeed with no slowdowns with the OpenGL backend including now slowdowns during comm speech, and HLE sounds perfect so far since I only played up till the museum for now. The Direct3D backend still has slowdown, but it doesn't seem to be as bad. The only small and very minor gripe on the OpenGL backend is the garbled loading screens, but other than, the game runs smoothly with the default hacks including disabling the External Frame Buffer.|tester=Yugix}}{ | {{testing/entry|revision=4.0-2575|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game runs much better now. Not only that, it runs fullspeed with no slowdowns with the OpenGL backend including now slowdowns during comm speech, and HLE sounds perfect so far since I only played up till the museum for now. The Direct3D backend still has slowdown, but it doesn't seem to be as bad. The only small and very minor gripe on the OpenGL backend is the garbled loading screens, but other than, the game runs smoothly with the default hacks including disabling the External Frame Buffer.|tester=Yugix}}{{testing/end}} | ||
{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 23:28, 16 August 2014
Rogue Ops | |
---|---|
Developer(s) | Bits Studios |
Publisher(s) | Kemco |
Platform(s) | GameCube |
Release date(s) | JP February 26, 2004 NA October 29, 2003 EU February 6, 2004 |
Genre(s) | Stealth |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
After receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in the shadows, suspend from ceilings, seek refuge inside environmental objects like storage lockers, or slide around walls to peer around corners. With a host of engaging missions, cutting-edge spy tools, and an extensive arsenal, Rogue Ops tests your ability to survive in any situation.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Rogue Ops since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-7719 | Windows 7 x64 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GT 640 | This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech. | Yugix |
^4.0-2575 | Windows 7 x64 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GT 640 | This game runs much better now. Not only that, it runs fullspeed with no slowdowns with the OpenGL backend including now slowdowns during comm speech, and HLE sounds perfect so far since I only played up till the museum for now. The Direct3D backend still has slowdown, but it doesn't seem to be as bad. The only small and very minor gripe on the OpenGL backend is the garbled loading screens, but other than, the game runs smoothly with the default hacks including disabling the External Frame Buffer. | Yugix |
Gameplay Videos
- Bits Studios (Developer)
- Kemco (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Stealth (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games