Rune Factory Frontier: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Neverland Co.
|image    = [[File:RuneFactoryFrontier.jpg|300px]]
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Xseed Games/Marvelous Entertainment USA|EU=Rising Star Games|AUS=AFA Interactive}}
|developer = Neverland
|released = {{vgrelease|JP=November 27, 2008|NA=March 17, 2009|EU=April 1, 2010}}
|publisher = {{vgrelease|JP/NA|Marvelous Entertainment|EU=Rising Star Games}}
|series = ''Rune Factory''
|series    = Rune Factory
|genre = Simulation, RPG
|released = {{vgrelease|JP=November 27, 2008|NA=March 17, 2009|EU=April 1, 2010}}
|modes = Single-Player
|genre     = Life simulation, Role-playing
|input = Wii Remote, Nunchuk
|modes     = Single-player
|image = [[File:RuneFactoryFrontier.jpg|300px]]
|input     = Wii Remote + Nunchuk, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rune-factory-frontier--26462
}}
}}


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== Problems ==
== Problems ==
=== Crashing ===
{{Problems|{{#vardefineecho:problems|
Game may crash upon screen transition. Issue occurs rarely.


=== Sound Distortion ===
}}}}
Sound distortion appears after extended play. May fix when you set on flag "DSP LLE on Thread" in "Audio" options.


=== Blurriness ===
== Enhancements ==
The DirectX9 back end causes blur in outdoor areas, but does not appear to influence performance.
=== Bloom Ghosting ===
Odd transparent copies appear of some objects when using Internal Resolution above defaults. Refer {{Issue|7404}}.
{{image|Rune Factory Frontier Ghostly Duplicates.jpg|Ghostly duplicatesn|br}}


== Configuration ==
== Configuration ==
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{{Config
{{Config
<!-- Graphics -->
|gfxbackend = Direct3D11
|gfxbackendnotes = Prevents blurriness
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|6337|****|}}
{{VersionCompatibilityVersion|6337|****}}
{{VersionCompatibilityVersion|4.0-1904|****|Ghostly duplicates}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6337|OS=Windows 7 x64|CPU=AMD Phenom II X6 @ 3.61GHz|GPU=ATI Radeon HD 5850|result=Plays flawlessly. [http://www.youtube.com/watch?v=hh63wMOQ6JI Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"]|tester=finalfantasy4567}}
{{testing/entry|revision=6337|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.61GHz|GPU=ATI Radeon HD 5850|result=Plays flawlessly. [http://www.youtube.com/watch?v=hh63wMOQ6JI Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"]|tester=finalfantasy4567}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Very playable! 25-30fps, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18fps, 30-50% speed. Game crashes upon screen transition ''very'' rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11.|tester=Sealion}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|tester=}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=AMD Radeon HD 6470M|result=The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.|tester=LunaeMaster}}
{{testing/entry|revision=7719|OS=Windows Vista|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Very playable! 25-30FPS, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18FPS, 30-50% speed. Game crashes upon screen transition ''very'' rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11.|tester=Sealion}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Basically flawless. The framerate drops to as low as 22-25 FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30 FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|tester=}}
 
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.|tester=Alu}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=AMD Radeon HD 6470M|result=The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.|tester=LunaeMaster}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Athlon II X2 @ 3.30GHz|GPU=ATI Radeon HD 5570|result=Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35 FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.|tester=Rikudo}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=NVIDIA GeForce GTX 560|result=Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.|tester=Alu}}
{{testing/entry|revision=3.0-752 x86|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6950|result=Great. DX9<span style="color:blue;font-size:70%">(Only DX9 for testing , no idea why i didn't switch it back to DX11)</span> 1080p, 4x Native, no AA, 4x AF. Solid 30 fps all the time. Auido is perfect at DSP HLE. x64 client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to x86, not a single crash in hours.|tester=Light}}
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=AMD Athlon II X2 @ 3.30GHz|GPU=ATI Radeon HD 5570|result=Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.|tester=Rikudo}}
{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6950|result=Great. DX9<span style="color:blue;font-size:70%">(Only DX9 for testing , no idea why i didn't switch it back to DX11)</span> 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to, not a single crash in hours.|tester=Light}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GTX 560M|result=Plays well, slight slowdown in bottom section of the main farm's field and in the 2nd dungeon. Occasionally, under Dx9, after a cutscene the frame rate outdoors will cut (from 60FPS to 45FPS) until computer is restarted. Bluriness with Dx9 noted but not enough to warrant concern or render the game unplayable.|tester=turtlbrdr}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Xeon E3 1230v2|GPU=AMD HD 6750|result=Smooth and stable. Use OpenGL Render/HLE sound and PAL60. Played 70 hours, tested most game area and never crash! Need disable wii controller speaker to make controller less lagging.|tester=BloodyHamster}}
{{testing/entry|revision=5.0-3951|OS=Windows 10|CPU=Intel Core m3-7Y30|GPU=Intel HD Graphics 615|result=Amazing and impressive on ultra low powered PC. Use OpenGL Render. With stock TDP (4.5 W) and Turbo Boost, the game can run at 1.5x IR, no AA, 2x AF at full speed. Unlocking TDP to 12 W, it can reach 100% speed at 2x IR, no AA, 8x AF or 1.5x IR, 2x MSAA, 4x AF<small>(Considering passive cooling, I chose demanding scenes to test for about 1 min.)</small>. From 3774 to 3951, played it for dozens of hours, random crashes haven't occurred though.|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|wAQcApug9OE|(1080P) Rune Factory Frontier gameplay on Dolphin}}
{{VideoGallery
{{YouTube|hh63wMOQ6JI|Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"|br}}
|vid1=1dwQz4qd-c0|cap1=Dolphin Emulator 4.0.1 - Rune Factory Frontier (1080p HD) - Nintendo Wii
|vid2=hh63wMOQ6JI|cap2=Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"
|vid3=nf4-WoruPgE|cap3=Rune Factory Frontier - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-13268 [1080p] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Life Simulation games]]
[[Category:Multiplayer games]]
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