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SD Gundam World-Gachapon Senshi 2: Capsule Senki
|SD Gundam World-Gachapon Senshi 2: Capsule Senki|
|Publisher(s)||Namco Bandai Games|
|Series||SD Gundam World|
|Platform(s)||Virtual Console, NES|
JP June 25, 1989
JP February 15, 2011
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
SD Gundam World-Gachapon Senshi 2: Capsule Senki is the second of five SD Gundam World games for the Famicom, published by Bandai using the Gundam license from Sunrise Studios. As with its predecessor, Scramble Wars, the game is a tactical turn-based war simulation in which each side uses their Gundam mechas to defeat the other and are occasionally aided by a "gachapon" - or capsule machine - that dispenses additional Gundams in a manner similar to their toy counterparts.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with SD Gundam World-Gachapon Senshi 2: Capsule Senki since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|