SSX 3: Difference between revisions

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(Added new test result)
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{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Sound gets very choppy sometimes and framerate drops a bit sometimes, especially on mid-race and race start, but perfect otherwise. Using DSP LLE Recompiler.|tester=ImpishRazor}}
{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Sound gets very choppy sometimes and framerate drops a bit sometimes, especially on mid-race and race start, but perfect otherwise. Using DSP LLE Recompiler.|tester=ImpishRazor}}
{{Test Entry|revision=3.0-578|OS=Windows 8 Customer Preview x64|CPU=AMD Phenom X4 9850 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game.|tester=c3ntury9}}
{{Test Entry|revision=3.0-578|OS=Windows 8 Customer Preview x64|CPU=AMD Phenom X4 9850 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game.|tester=c3ntury9}}
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GT 650M|result=Game runs smoothly at 60 FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default.|tester=Pyro Paper Planes}}
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GT 650M|result=Game runs smoothly at 60FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default.|tester=Pyro Paper Planes}}
{{Test Entry|revision=4.0-5944|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.67GHz|GPU=nVidia GTX 660|result=Game runs smoothly at 60 FPS, with some minor issues with the music and garbled videos. No obvious difference between HLE and LLE audio. |tester=}}
{{Test Entry|revision=4.0-5944|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.67GHz|GPU=nVidia GTX 660|result=Game runs smoothly at 60FPS, with some minor issues with the music and garbled videos. No obvious difference between HLE and LLE audio. |tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|Ht-yn40js5Y|(60 FPS) Dolphin Emulator 4.0-4557 - SSX 3 (1080p HD) - Nintendo GameCube|}}
{{YouTube|Ht-yn40js5Y|(60FPS) Dolphin Emulator 4.0-4557 - SSX 3 (1080p HD) - Nintendo GameCube|}}
{{YouTube|Wbv5SGlLgRA|SSX 3 HD(1080p)|br}}
{{YouTube|Wbv5SGlLgRA|SSX 3 HD(1080p)|br}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Native 16:9 widescreen support (GCN)‎]]
[[Category:Native 16:9 widescreen support (GCN)‎]]

Revision as of 15:02, 28 May 2015

SSX 3
300px‎
Developer(s) EA Canada
Publisher(s) EA Sports BIG
Series SSX
Platform(s) GameCube
Release date(s) NA October 20, 2003
EU October 31, 2003
JP December 18, 2003
Genre(s) Sports, Snowboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: SSX 3
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 (Snowboard Super Cross 3) returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain. It's a long way down, so make sure you're ready for the challenge.

Problems

Audio

With HLE audio emulation significant portions of sounds are not playing. Use DSP LLE to fix it. Even with LLE, there are some minor glitches with the ingame music.

Sun Slowdown

Any time the ingame sun is on screen, slowdown occurs on weaker systems. Enabling "Skip EFB Access to CPU" can alleviate this, but it breaks many effects and it is not recommended.

Sun Shines Through

The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests.

VP6 Videos

Videos are messed up, appearing scrambled, refer issue 5046. Although this was addressed in 4.0-593, video playback is still not perfect. Disabling anisotropic filtering will reduce, but not eliminate, the scrambling.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU On Corrects issue where any time the sun is in view framerate drops to single-digits

Audio

Config Setting Notes
DSP Emulator Engine LLE Corrects sounds which aren't played under HLE

Version Compatibility

The graph below charts the compatibility with SSX 3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

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Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos