SSX Tricky: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Internal Assertion Error ===
=== <s>Internal Assertion Error</s> ===
When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer {{issue|9930}}.
When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer {{issue|9930}}. This has been fixed by {{revision|5.0-11866}}.


=== Fast Disc Freezes ===
=== <s>Lens Flare</s> ===
When using the setting "Speed Up Disc Transfer Rate," this game can occasionally freeze on loading screens. Normally this is defaulted to off, however you can change it in the game's properties.
The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in {{revision|5.0-9735}}.


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|dualcore = Off
|dualcore = Off
|dualcorenotes = Causes crashes
|dualcorenotes = Causes crashes
|fastdisc = Off
 
|fastdiscnotes = Can cause freezes on loading screens
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-3599|*****|}}
{{VersionCompatibilityVersion|4.0-3599|*****|}}
{{VersionCompatibilityVersion|5.0|****|Assertion error}}
{{VersionCompatibilityVersion|5.0-11866|*****|Assertion error corrected}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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