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|Publisher(s)||EA Sports BIG|
|Release date(s)|| NA November 5, 2001|
JP December 27, 2001
EU May 3, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GSTJ69, GSTE69, GSTP69|
SSX Tricky is a snowboarding video game, the second game in the SSX series published and developed by EA Canada. In SSX, players choose one of several varied characters, participate in races or trick competitions, and earn rewards. The game's sequels are SSX 3, SSX on Tour, SSX Blur, and SSX: Deadly Descents. It is named after Run-D.M.C.'s "It's Tricky", which is featured throughout the game.
SSX Tricky has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended. This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Animorphic" option will display widescreen output appropriately.
The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration.
Internal Assertion Error
When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer .
Fast Disc Freezes
When using the setting "Speed Up Disc Transfer Rate," this game can occasionally freeze on loading screens. Normally this is defaulted to off, however you can change it in the game's properties.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Can cause freezes on loading screens|
The graph below charts the compatibility with SSX Tricky since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7 @ 2.67GHz||NVIDIA GeForce 560 Ti||Playable, minor slowdown in many places||Blinity|
|Windows 7||Intel Core i7-2670QM @ 2.2GHz||NVIDIA GeForce GT 540M||Playable, has some minor slowdowns but mostly runs too fast unless audio is used for syncing however, looking at the sun will destroy framerate (can't specify a way to correct this, it differs from GFX card to GFX card).||Speedytech7|
|Windows 7||Intel Core i5-4690K @ 4.2GHz||AMD Radeon HD 7750||Perfect. 2x Native, 4x AA, 16x AF, LLE on thread||Keller999|
|Ubuntu 14.04||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Stutters/freezes occasionally with default settings, but perfectly playable with Skip EFB Access enabled. Finished 5 or 6 missions and everything was fine. However, if you have Real XFB turned on and Dual Core turned on at the same time, when you start the game Dolphin will hang and have to be closed using System Monitor or equivalent. Either one or the other is okay, just don't use both at the same time. HLE audio perfect.||Xerxes|
|macOS 10.12.5||Intel Core i7 @ 2.8GHz||Intel Iris||Played through entire game with default settings on recent Dolphin builds, works great.||ligfx|