SSX Tricky

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SSX Tricky
Developer(s) EA Canada
Publisher(s) EA Sports BIG
Series SSX
Platform(s) GameCube
Release date(s) NA November 5, 2001
JP December 27, 2001
EU May 3, 2002
Genre(s) Sports, Snowboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: SSX Tricky
See also...

Dolphin Forum thread
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SSX Tricky is a snowboarding video game, the second game in the SSX series published and developed by EA Canada. In SSX, players choose one of several varied characters, participate in races or trick competitions, and earn rewards. The game's sequels are SSX 3, SSX on Tour, SSX Blur, and SSX: Deadly Descents. It is named after Run-D.M.C.'s "It's Tricky", which is featured throughout the game.

Emulation Information


SSX Tricky has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended. This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Animorphic" option will display widescreen output appropriately.


Internal Assertion Error

When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer issue 9930. This has been fixed by 5.0-11866.

Lens Flare

The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in 5.0-9735.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Enable Dual Core Off Causes crashes

Version Compatibility

The graph below charts the compatibility with SSX Tricky since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21148 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-161 Windows 7 Intel Core i7 @ 2.67 GHz NVIDIA GeForce 560 Ti Playable, minor slowdown in many places Blinity
3.0-776 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 540M Playable, has some minor slowdowns but mostly runs too fast unless audio is used for syncing however, looking at the sun will destroy framerate (can't specify a way to correct this, it differs from GFX card to GFX card). Speedytech7
4.0-3599 Windows 7 Intel Core i5-4690K @ 4.2 GHz AMD Radeon HD 7750 Perfect. 2x Native, 4x AA, 16x AF, LLE on thread Keller999
4.0-4480 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Stutters/freezes occasionally with default settings, but perfectly playable with Skip EFB Access enabled. Finished 5 or 6 missions and everything was fine. However, if you have Real XFB turned on and Dual Core turned on at the same time, when you start the game Dolphin will hang and have to be closed using System Monitor or equivalent. Either one or the other is okay, just don't use both at the same time. HLE audio perfect. Xerxes
5.0-4031 macOS 10.12.5 Intel Core i7 @ 2.8 GHz Intel Iris Played through entire game with default settings on recent Dolphin builds, works great. ligfx

Gameplay Videos