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(5.0 fixed issues clean-up) |
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|developer = Heavy Iron Studios | |developer = Heavy Iron Studios | ||
|publisher = THQ | |publisher = THQ | ||
|series = | |series = Scooby-Doo! | ||
|released = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}} | |released = {{vgrelease|NA=September 16, 2002|EU=November 22, 2002}} | ||
|genre = Platform | |genre = Platform | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Offset Box === | |||
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue. | |||
{{YouTube|O_P7hbGw1W4|Offset Box Bug|br}} | |||
=== 60 FPS === | |||
The following AR code will make the game run at 60FPS instead of 30. Works with v1.00 version. | |||
==== NTSC-U ==== | |||
<pre> | |||
$60FPS | |||
040AD894 28000001 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|vertexrounding = On | |||
|vertexroundingnotes = Correct offset upper left corner | |||
}} | }} | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-4557|****|}} | {{VersionCompatibilityVersion|4.0-4557|****|}} | ||
{{VersionCompatibilityVersion|5.0-4607|*****|}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}} | {{testing/entry|revision=4.0-4808|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}} | {{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.|tester=StardustGogeta}} | ||
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Perfect with no issues. |tester=SuperSonic}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube | |vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube | ||
|vid2=CACu6Kem6-M|cap2=Scooby-Doo: Night of 100 Frights Speed Run in 20:54 (on Dolphin Emulator, with In-Game Cheat Codes) | |vid2=CACu6Kem6-M|cap2=Scooby-Doo: Night of 100 Frights Speed Run in 20:54 (on Dolphin Emulator, with In-Game Cheat Codes) | ||
|vid3=e1WFi7TqEE0|cap3=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |