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Scooby-Doo! Mystery Mayhem
Scooby-Doo! Mystery Mayhem | |
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Developer(s) | Artificial Mind and Movement |
Publisher(s) | THQ |
Series | Scooby-Doo! |
Platform(s) | GameCube |
Release date(s) | NA March 2, 2004 EU March 26, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Scooby and the Gang are back in Scooby-Doo! Mystery Mayhem. Join your favorite slackers as they try to solve a mystery of supernatural proportions. The gang starts out on a routine case in the search of ghosts. During their search, a scheming business tycoon, who will stop at nothing to grow his empire, uses the Tome of Doom to unlock some of the creepiest monsters our gang has every seen. Help Scooby and Shaggy find the Tome of Doom, capture monsters, and solve the mystery. Would you help Scooby and Shaggy solve this mystery for a Scooby Snack?
Problems
Save/Load Issues
Prior to 5.0-13988 this game would crash and have various issues unless Speed Up Disc Transfer rate was enabled. The game would also read/write invalid memory addresses, resulting in crashes with MMU enabled. 5.0-13988 disabled icache emulation for this title, making it run more correctly in the JIT.
Enhancements
60 FPS
The following AR code will make the game run at 60FPS instead of 30.
NTSC-U
$60FPS 040CD464 60000000
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Scooby-Doo! Mystery Mayhem since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-1256 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1060 | When attempting to load saved game from main menu, endless loop of memory errors is emitted | |
5.0-1644 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1060 | When attempting to load saved game from main menu, endless loop of memory errors is emitted | |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Playable. Loading the saved games, causes endless memory errors. If you want to continue to play, you must be disable the panic handlers from the Dolphin settings. At some points in the game, the chapters are not loading. Enable 'Speed up Disc Transfer Rate' setting to fix this. | SuperSonic |
5.0-15009 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1070 | Tested this game out of curiosity after seeing the issues posted here. I was able to play through the first two levels of the game and load them from the main menu no problem. Likely due to the new icache settings. | JMC4789 |
Gameplay Videos
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- Artificial Mind and Movement (Developer)
- THQ (Publisher)
- Scooby-Doo! (Series)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 2500+ revisions
- GameCube games
- Ships with debugging symbols