Serious Sam: Next Encounter: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Serious Sam-Next Encounter.jpg|300px]]
|image     = [[File:Serious Sam-Next Encounter.jpg|300px]]
|developer   = Climax Studios
|developer = Climax Studios
|publisher   = Global Star Software
|publisher = Global Star Software
|released     = {{vgrelease|NA=April 12, 2004|EU=April 30, 2004}}
|released = {{vgrelease|NA=April 12, 2004|EU=April 30, 2004}}
|genre       = First-person shooter
|genre     = First-person shooter
|modes       = Single-player, Multiplayer (4), Co-op (4)
|modes     = Single-player, Multiplayer (4), Co-op (4)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter
|forumlink = http://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter
}}
}}


'''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.
'''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Save Screen Hang ===
{{Problems|{{#vardefineecho:problems|
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision.
=== Splitscreen Issues ===
Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's.  This needs further testing, to determine if Player 3 or 4 are also affected.
 
=== <s>Save Screen Hang</s> ===
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of {{revision|5.0-6197}}, possibly even earlier.
}}}}
 
== Enhancements ==
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
041BF648 38000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly      = Off
|efb2texonlynotes = Fixes splitscreen issues.
}}
}}
=== GameCube ===
{|class="wikitable"
|-
! Config !! Setting !! Notes
|-
| '''''Device Settings\Slot A''''' || Nothing || Fixes Save screen problem. However, you can't save your game.
|-
|}


== Version Compatibility ==
== Version Compatibility ==
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3142|*|}}
{{VersionCompatibilityVersion|3142|*|}}
{{VersionCompatibilityVersion|7120|*****|}}
{{VersionCompatibilityVersion|7120|****|Has some issues}}
{{VersionCompatibilityVersion|3.0-716|****|Significant performance issues}}
{{VersionCompatibilityVersion|5.0|*****|Works perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
<!-- All issues has been fixed somewhere before 5.0 release. -->


== Testing ==
== Testing ==
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{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}}
{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}}
{{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}}
{{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}}
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}}
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} <!-- Im still using 3.5-33 because of asynced hle. My cpu isnt capable to run this game at stable full speed. -->
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}}
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}}
{{testing/entry|revision=5.0-6197|OS=Windows 7 x64|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1060|result=Perfect, OpenGL, Native x3.  Only issues appear to be with splitscreen, as listed above.  Otherwise no issues. |tester=Star-X}}
{{testing/end}}
{{testing/end}}


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