Silent Debuggers
In Silent Debuggers players explore a large cargo station in search of treasure which then accidentally triggered the self-destruct sequence. The player must progress from level to level, killing every monster in order to advance. On the lowest level is a computer that must be "debugged" in order to stop a self-destruct sequence. The player is assisted by a fellow debugger named Leon who provides information and weapon and is also your buddy. The game featured a minimal ability to look up and down. Selecting a harder difficulty generated a blob-like monster that moved on the ceiling.
Silent Debuggers | |
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Developer(s) | Data East |
Publisher(s) | Hudson Entertainment |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-16 JP March 29, 1991 NA 1991 Virtual Console JP June 26, 2007 NA July 16, 2007 EU/AUS July 20, 2007 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Texture Cache Accuracy | Position 1 (Safe) | Avoid stuttering video |
Version Compatibility
The graph below charts the compatibility with Silent Debuggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1759 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8GHz | Mobile Intel 965 Express Chipset | Minor graphical glitches | Jogait |