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Sky Kid (NES)
|Developer(s)||Namco Bandai Games|
|Publisher(s)||JP Namco Bandai Games|
|Platform(s)||Virtual Console, NES|
JP August 22, 1986
NA September, 1987
JP April 1, 2008
NA May 19, 2008
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
The odds are definitely against them in Sky Kid. The enemy's coming by land, by sea, and by air, with an arsenal of every deadly weapon known to man. Tanks. Machine guns. Battleships. And the most villainous army of soldiers this peaceful little land has ever seen. And the defense? Just two lonely sky kids in thinly armed, single engine prop bi-planes. They've got guts, but they'll need help from Above to win this battle - a steady hand, lightning reflexes, nerves of steel, and a heart of gold. Do you have what it takes? Then fasten your seat belt and take a deep breath. Because you are their only hope, Sky Kid!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Sky Kid since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|