Difference between revisions of "Sonic & Sega All-Stars Racing"

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{{testing/entry|revision=5128|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=nVidia GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. [http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}
 
{{testing/entry|revision=5128|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=nVidia GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. [http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}
 
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly.|tester=}}
 
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly.|tester=}}
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{{testing/entry|revision=3.5-296|OS=GNU/Linux Ubuntu 12.10 x86-64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.|tester=RyDroid}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 20:01, 20 January 2013

Sonic & Sega All-Stars Racing
SonicAndSegaAll-StarsRacing.jpg
Developer(s) Sumo Digital, Gameloft
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) NA February 23, 2010
EU February 26, 2010
AUS March 4, 2010
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Input methods Wii Remote, Nunchuk, Game controller, Wheel
Compatibility 4Stars4.pngEdit rating: Sonic & Sega All-Stars Racing
Playable
GameIDs R3RP8P, R3RE8P
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Sonic & Sega All-Stars Racing is a racing game produced for Wii, Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows, featuring characters from many Sega franchises, as well as guest characters. It is being published by Sega and developed by Sumo Digital. It was announced on May 28, 2009 and was released in North America on February 23, 2010 and in Europe on February 26, 2010, with the PC version available both from retail and via Steam. A mobile version has been developed by Gameloft.

Problems

Controls

Errors such as "wii_ipc_hle:acl pool is full" may occur, and are related to WiiMote emulation. Connect a real WiiMote or disable "Use Panic Handlers".

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy Off Appropriate reflections on vehicles. (If on they have a grid-like look to them.)

Version Compatibility

The graph below charts the compatibility with Sonic & Sega All-Stars Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11673 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5128 Windows 7 x64 Intel Core 2 Quad Q9505 @ 3.4GHz nVidia GeForce 9800 GT Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD nosound98
3.0-754 Windows Intel Core i7 @ 3.4GHz ATI Radeon HD 7870 Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly.
3.5-296 GNU/Linux Ubuntu 12.10 x86-64 AMD Athlon 64 X2 @ 2.8GHz nVidia GeForce GTS 250 Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars. RyDroid

Gameplay Videos