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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Screen Freeze in Game Gear Titles === | |||
When playing the unlockable Game Gear games, the screen often freezes for a couple of seconds, but game play continues. This happens with all video backends. Enable '''Safe Texture Cache''' to fix this. | |||
}}}} | |||
== Enhancements == | |||
{{Problems/Blurry Distant Textures}} | {{Problems/Blurry Distant Textures}} | ||
{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | {{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | ||
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | {{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | ||
=== | === Aspect Ratio Fix === | ||
''Sonic Adventure DX: Director´s Cut'' was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended. Use these Action Replay codes to correct aspect ratio. | |||
==== NA ==== | |||
<pre>$Aspect Ratio Fix | |||
040A6DA0 02EA3140 | |||
</pre> | |||
==== EU ==== | |||
<pre>$Aspect Ratio Fix | |||
0C0A7360 02F85640 | |||
040A7360 02F83840 | |||
0C0A7360 02EA5140 | |||
040A7360 02EA3140 | |||
</pre> | |||
== | ==== JP ==== | ||
=== | <pre>$Aspect Ratio Fix | ||
040A6D80 02EA3140 | |||
</pre> | |||
=== 16:9 Widescreen === | |||
==== NA ==== | ==== NA ==== | ||
<pre>$16:9 Widescreen | <pre>$16:9 Widescreen | ||
0403AB38 C3628ACC | |||
040A7598 3F400000 | |||
040A75A0 3F066666 | |||
040C514C 3FF3CF3D | |||
</pre> | |||
040A7598 | |||
==== EU ==== | ==== EU ==== | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|accuratetexturecache = Position 1 (Safe) | |||
|accuratetexturecachenotes = Fixes display issues in Game Gear titles | |||
}} | }} | ||
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{{testing/entry|revision=4.0-4488|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL.|tester=Yugix}} | {{testing/entry|revision=4.0-4488|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL.|tester=Yugix}} | ||
{{testing/entry|revision=4.0-5730|OS=Windows 8.1|CPU= Intel Core i7-2600K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build.|tester=TehGuy}} | {{testing/entry|revision=4.0-5730|OS=Windows 8.1|CPU= Intel Core i7-2600K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build.|tester=TehGuy}} | ||
{{testing/entry|revision=5.0-11193|OS=Windows 10|CPU=AMD Ryzen 3 1300X @ 3.5GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=The main game itself was playable from start to finish without any issues for me. However, I ran into problems once I tried out the unlockable minigames. Every once in a while, these Game Gear games will have the screen freeze for a few moments. The duration varies from game to game, but most minigames can be played from start to finish. The only one I couldn't play was Dr. Robotnik's Mean Bean Machine, as the screen freezing was the most severe there.|tester=Deerly beloved}} | |||
{{testing/end}} | {{testing/end}} | ||