Sonic Colors: Difference between revisions
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{{Test Entry|revision=7128|OS=Windows XP x64|CPU=AMD Phenom II X2 @ 3.50 GHZ|GPU=ATI 4650|result=25-30 fps(80%-100%), Perfect gameplay.}} | {{Test Entry|revision=7128|OS=Windows XP x64|CPU=AMD Phenom II X2 @ 3.50 GHZ|GPU=ATI 4650|result=25-30 fps(80%-100%), Perfect gameplay.}} | ||
{{Test Entry|revision=7027|OS=Windows 7 x86|CPU=Intel Core 2 Duo @ 2.93 GHZ|GPU=ATI 4550|result=20-28 fps(75%-98%), Perfect gameplay. With No Problem}} | {{Test Entry|revision=7027|OS=Windows 7 x86|CPU=Intel Core 2 Duo @ 2.93 GHZ|GPU=ATI 4550|result=20-28 fps(75%-98%), Perfect gameplay. With No Problem}} | ||
{{Test Entry|revision=7259|OS=Windows 7 x64|CPU=Intel i5 760 @ 2.8 Ghz|GPU=nVidia Geforce GTX 470 (100mhz overclock)|result=DirectX9: Locked at 30 fps, perfect gameplay & sound. (1920x1080)|tester=Louie}} | |||
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Revision as of 21:17, 12 March 2011
Sonic Colors
Problems
EFB scale
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.
Odd Spring Textures
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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