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=== Excessively Dark Rendering === | === Excessively Dark Rendering === | ||
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game. | |||
{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}} | |||
== Problems == | == Problems == | ||
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==== Known problems ==== | ==== Known problems ==== | ||
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | *Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | ||
*Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this. | *Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this. | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Play underwater and other sound effects appropriately. | |dspenginenotes = Play underwater and other sound effects appropriately. |