Sonic Colors: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SonicColors.jpg|300px|Sonic Colors‎]]
|image     = [[File:SonicColors.jpg|300px]]
|developer     = Sonic Team
|developer = Sonic Team
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|AUS=November 11, 2010}}{{vgrelease|EU=November 12, 2010}}{{vgrelease|NA=November 16, 2010}}{{vgrelease|JP=November 18, 2010}}
|series    = Sonic the Hedgehog
|series        = ''Sonic the Hedgehog''
|released = {{vgrelease|AUS=November 11, 2010|EU|November 12, 2010}}{{vgrelease|NA=November 16, 2010|JP|November 18, 2010}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-sonic-colors--26032
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-colors--26032
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Controller Map Overlap}}
{{Problems/Controller Map Overlap}}
=== Excessively Dark Rendering ===
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.
{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}}


== Problems ==
== Problems ==
=== Dualcore Sensitivity ===
{{Problems|{{#vardefineecho:problems|
This is a dualcore sensitive game.  If your computer is fast enough and you never lag, then this won't cause you any issues.  If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash.  With a strong enough computer, you can also use single core to completely negate any chance of this happening. SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes. Whether they are faster or slower than single core depends on the computer. Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync.
=== Missing Audio ===
 
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer {{Issue|10069}}.
=== Odd Spring Textures ===
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).


=== Glow Effects ===
}}}}
Glow effect are less subtle than on the Wii.


== Enhancements ==
== Enhancements ==
=== 60FPS ===
=== 60FPS ===
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required.
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking '''Store EFB Copies To Texture Only''' and/or increase the '''Emulated CPU Clock'''.


<pre>
<pre>
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0090DB0B 00000001
0090DB0B 00000001
</pre>
</pre>
This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past.
{{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}}


==== Known problems ====
==== Known problems ====
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.


*Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
*Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}
*Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.


=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-wii-sonic-colors-hd-pack-v0-3b-now-on-github Download here]
[https://github.com/Kawasuzu/colorshdproject Download here]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess      = On
 
|skipcpuefbaccessnotes = If otherwise, black screen may occur.
|dspengine = LLE
|dspenginenotes = Play underwater and other sound effects appropriately.
}}
}}


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{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.|tester=jonasbantunes}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=N3gFM29XvaM|cap1=Sonic Colors - Planet Wisp Act 5 (1080p)
|vid1=N3gFM29XvaM|cap1=Sonic Colors - Planet Wisp Act 5 (1080p)
|vid2=B6PbNxI4vTc|cap2=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1)
|vid2=JlLXDfyRqMQ|cap2=Sonic colors WII Dolphin r7259 (Aquarium Park) (480p)
|vid3=ZQ3ZrnGHKz0|cap3=Sonic colors WII Dolphin r7259 (Asteroid Coaster)
|vid3=ZfCLFKpsj_8|cap3=Sonic colors WII Dolphin r7259 (Sweet Mountain) (480p)
|vid4=JlLXDfyRqMQ|cap4=Sonic colors WII Dolphin r7259 (Aquarium Park)
|vid4=ZQ3ZrnGHKz0|cap4=Sonic colors WII Dolphin r7259 (Asteroid Coaster) (480p)
|vid5=ZfCLFKpsj_8|cap5=Sonic colors WII Dolphin r7259 (Sweet Mountain)
|vid5=eY3031areio|cap5=Sonic colors WII Dolphin r7259 (Terminal Velocity) (480p)
|vid6=eY3031areio|cap6=Sonic colors WII Dolphin r7259 (Terminal Velocity)
|vid6=Uxg4yvmndP4|cap6=Dolphin Emulator 4.0.1 - Sonic Colors (1080p HD) - Nintendo Wii
|vid7=Uxg4yvmndP4|cap7=Dolphin Emulator 4.0.1 - Sonic Colors (1080p HD) - Nintendo Wii
|vid7=gOhN4h2oUoE|cap7=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p60 HD) - Nintendo Wii
|vid8=gOhN4h2oUoE|cap8=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p HD) - Nintendo Wii
|vid8=B6PbNxI4vTc|cap8=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1) (1080p60)
|vid9=EdTHddXNQS8|cap9=Sonic colors WII Dolphin r6217-x64 (Planet Wisp Act 1)
|vid9=EdTHddXNQS8|cap9=Sonic colors WII Dolphin r6217-x64 (Planet Wisp Act 1) (1080p60)
|vid10=3IWVLHazjj0|cap10=(Dolphin 5.0-9) Sonic Colors - 1080p 60fps (DX11)
|vid11=VICP2HeqVGc|cap11=Dolphin 5.0 - Sonic Colors Starlight Carnival act 1 4K 60FPS (2160p60)
}}
}}


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