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Sonic Colors: Difference between revisions
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{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | ||
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom 9350e Quad Core Processor 2.01 GHz|GPU=nVidia Geforce 9600GT|result=Black screen after SEGA logo with | {{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom 9350e Quad Core Processor 2.01 GHz|GPU=nVidia Geforce 9600GT|result=Black screen after SEGA logo with Direct3D9; | ||
crashes at startup with | crashes at startup with OpenGL.}} | ||
{{Test Entry|revision=3661|OS=Windows XP x86|CPU=Intel ?|GPU=nVidia Geforce 7100|result=Around 15 FPS.}} | {{Test Entry|revision=3661|OS=Windows XP x86|CPU=Intel ?|GPU=nVidia Geforce 7100|result=Around 15 FPS.}} | ||
{{Test Entry|revision=3661|OS=Windows 7 x64|CPU=AMD Phenom X4 3.00 GHZ|GPU=nVidia Geforce 9800GT|result=Around 30 FPS, lags in some places.}} | {{Test Entry|revision=3661|OS=Windows 7 x64|CPU=AMD Phenom X4 3.00 GHZ|GPU=nVidia Geforce 9800GT|result=Around 30 FPS, lags in some places.}} |
Revision as of 01:58, 28 May 2011
Sonic Colors
Problems
EFB scale
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.
Odd Spring Textures
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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