Sonic Colors: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Missing Audio ===
=== <s>Missing Audio</s> ===
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer {{Issue|10069}}.
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer {{Issue|10069}}. Fixed with {{revision|5.0-14712}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Anti-aliasing Lines ===
Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}
=== Linear 16:9 support ===
=== Linear 16:9 support ===
This code straightens the 16:9 view to be expanded for monitor display, although widescreen is natively supported.
This code straightens the 16:9 view to be expanded for monitor display, although widescreen is natively supported.
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==== NTSC-U/PAL ====
==== NTSC-U/PAL ====
<pre>
<pre>
C2012D48 00000016
D3FF0008 D01F000C
48000009 3FE38E39
7C6802A6 C0030000
C022FA48 FC1F0000
EFFF0024 FC000890
41800010 EC21F824
D02298E4 4800000C
C02298E4 D02298E8
C002FA48 EC1F0028
C3E2FA58 EC0007F2
3C608073 38638FF0
881E0074 7C000034
5400F0B8 FC000050
7C03056E FC000050
C3E2FA48 EC00F82A
D0030004 EC00F828
FC000050 3C608072
3863C638 7C03056E
FC000050 EC00F82A
D0030004 C01F000C
38000000 901F000C
60000000 00000000
C205DF38 0000001E
C205DF38 0000001E
3C008005 6000DF3C
3C008005 6000DF3C
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EC210024 D02100FC
EC210024 D02100FC
60000000 00000000
60000000 00000000
C219D948 00000004
C219D954 00000009
7C85046E 7CA02850
80610008 C3A30008
FC002000 41820010
C3C2802C FC1DF000
ECA52028 EC42202A
41800008 FFA0F090
EC842028 00000000
EFBDF024 C3C2FA48
C22DEED4 00000004
EFDDF028 C3A2FA58
7C85046E 7CA02850
EFDE0772 EC00F028
FC002000 41820010
EC42F028 EC84F02A
ECA52028 EC42202A
ECA5F02A D0BF0310
EC842028 00000000
60000000 00000000
C22CF378 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C22DEEE0 00000009
80610008 C3A30008
C3C2802C FC1DF000
41800008 FFA0F090
EFBDF024 C3C2FA48
EFDDF028 C3A2FA58
EFDE0772 EC00F028
EC42F028 EC84F02A
ECA5F02A D0BF00B0
60000000 00000000
C22F48E0 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C232F724 00000006
C232F724 00000006
3D80807B C00CB924
3D80807B C00CB924
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60008840 7C0803A6
60008840 7C0803A6
4E800021 00000000
4E800021 00000000
C233191C 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C23C16F4 00000009
C23C16F4 00000009
3D008005 6108DF38
3D008005 6108DF38
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EC00082A D0180004
EC00082A D0180004
60000000 00000000
60000000 00000000
020F54C6 000098E4
0405DF34 4800005C
0405DF34 4800005C
0405DF3C 4BFFFFA0
0405DF3C 4BFFFFA0
040A4BC8 FC205890
040A4BC8 FC205890
040A4BD8 C0628D70
040A4BD8 C0628D70
040F5DA0 C0A2FA48
04243598 C3E2802C
04243598 C3E2802C
042CF36C C0030008
042CF370 C022802C
042CF374 38810020
042CF37C 48000008
042F48D4 C0030008
042F48D8 C022802C
042F48DC 38810028
042F48E4 48000008
04331910 C0030008
04331914 C022802C
04331918 38810020
04331920 48000008
043C16F0 48000030
043C16F0 48000030
043C16F8 4BFFFFD4
043C16F8 4BFFFFD4
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008F2D97 00000001
008F2D97 00000001
0090DB0B 00000001
0090DB0B 00000001
020A9316 00000002
020A931A 00000003
</pre>
</pre>


This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past.
==== Known problems ====
*This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past.
{{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}}
{{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}}


==== Known problems ====
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
*Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}


*Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
*Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Play underwater and other sound effects appropriately.
}}
}}


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