Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Sonic Colors: Difference between revisions
Line 95: | Line 95: | ||
{{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.50Ghz|GPU=nVidia GTS450 OC Edition|result=Perfect: 60 FPS Menu etc 30 FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester=[[User:RDilus|RDilus]]}} | {{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.50Ghz|GPU=nVidia GTS450 OC Edition|result=Perfect: 60 FPS Menu etc 30 FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester=[[User:RDilus|RDilus]]}} | ||
{{Test Entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.20Ghz|GPU=ATI Radeon HD5750 1GB|result=Perfect: Menu: 60 FPS, Game: 30 FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}} | {{Test Entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.20Ghz|GPU=ATI Radeon HD5750 1GB|result=Perfect: Menu: 60 FPS, Game: 30 FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}} | ||
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom 9350e Quad Core Processor 2.01 GHz|GPU=nVidia GeForce 9600GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL.}} | {{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom 9350e Quad Core Processor 2.01 GHz|GPU=nVidia GeForce 9600GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!}} | ||
|} | |} | ||
Revision as of 01:13, 4 June 2011
Sonic Colors
Problems
EFB scale
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.
Odd Spring Textures
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}