Sonic Colors: Difference between revisions

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{{testing/entry|revision=3661|OS=Windows XP|CPU=Intel|GPU=NVIDIA GeForce 7100|result=Around 15FPS.|tester=}}
{{testing/entry|revision=3661|OS=Windows XP|CPU=Intel|GPU=NVIDIA GeForce 7100|result=Around 15FPS.|tester=}}
{{testing/entry|revision=3661|OS=Windows 7|CPU=AMD Phenom X4 @ 3GHz|GPU=NVIDIA GeForce 9800 GT|result=Around 30FPS, lags in some places.|tester=}}
{{testing/entry|revision=3661|OS=Windows 7|CPU=AMD Phenom X4 @ 3 GHz|GPU=NVIDIA GeForce 9800 GT|result=Around 30FPS, lags in some places.|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=ATI Radeon HD 4650|result=Around 20FPS|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=ATI Radeon HD 4650|result=Around 20FPS|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8200|GPU=NVIDIA GeForce 9600 GT|result=Around 20FPS, some minor glitches, black screen on Act II|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8200|GPU=NVIDIA GeForce 9600 GT|result=Around 20FPS, some minor glitches, black screen on Act II|tester=}}
{{testing/entry|revision=6473|OS=Windows 7|CPU=AMD Phenom X4|GPU=ATI Radeon HD 4850|result=Around 20FPS, black screen when using pink wisp|tester=}}
{{testing/entry|revision=6473|OS=Windows 7|CPU=AMD Phenom X4|GPU=ATI Radeon HD 4850|result=Around 20FPS, black screen when using pink wisp|tester=}}
{{testing/entry|revision=6603|OS=Windows 7|CPU=Intel Core i5-750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.|tester=}}
{{testing/entry|revision=6603|OS=Windows 7|CPU=Intel Core i5-750 @ 4 GHz|GPU=ATI Radeon HD 5870|result=Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.|tester=}}
{{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2.81GHz|GPU=NVIDIA GeForce GT 240|result=OpenGL: 15-20FPS, no graphic or sound problems at all.|tester=}}
{{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2.81 GHz|GPU=NVIDIA GeForce GT 240|result=OpenGL: 15-20FPS, no graphic or sound problems at all.|tester=}}
{{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=ATI Radeon HD 4550|result=20-28FPS (75%-98%), Perfect game play. With No Problem|tester=}}
{{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=ATI Radeon HD 4550|result=20-28FPS (75%-98%), Perfect game play. With No Problem|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}}
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3.50GHz|GPU=ATI Radeon HD 4650|result=25-30FPS (80%-100%), Perfect game play.|tester=}}  
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3.50 GHz|GPU=ATI Radeon HD 4650|result=25-30FPS (80%-100%), Perfect game play.|tester=}}  
{{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)|tester=Louie82Y}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)|tester=Louie82Y}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4.5GHz|GPU=AMD Radeon R9 295X2|result=DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)|tester=Angel X}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4.5 GHz|GPU=AMD Radeon R9 295X2|result=DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)|tester=Angel X}}
{{testing/entry|revision=7332|OS=Windows 7|CPU= AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080)|tester=Grounder}}
{{testing/entry|revision=7332|OS=Windows 7|CPU= AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result=DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080)|tester=Grounder}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.5GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.5 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5750|result=Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom X4 9350e @ 2.01GHz|GPU=NVIDIA GeForce 9600 GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom X4 9350e @ 2.01 GHz|GPU=NVIDIA GeForce 9600 GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33GHz|GPU=NVIDIA GeForce 9600 GT|result=Around 25-30FPS (75-100%), no graphic & sound problem|tester=Sonic1993}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Around 25-30FPS (75-100%), no graphic & sound problem|tester=Sonic1993}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.825 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)|tester=SlaSh (L.V.)}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)|tester=SlaSh (L.V.)}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Playable at 19-25FPS, no HUD, and slow gameplay.|tester=Ace12182}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Playable at 19-25FPS, no HUD, and slow gameplay.|tester=Ace12182}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3.9GHz|GPU=AMD Radeon HD 7770|result=Completely playable.  Slight to moderate slowdown in some areas.  25-30FPS.  OpenGL, 2x Native, HLE Audio.|tester=Randompc1}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3.9 GHz|GPU=AMD Radeon HD 7770|result=Completely playable.  Slight to moderate slowdown in some areas.  25-30FPS.  OpenGL, 2x Native, HLE Audio.|tester=Randompc1}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II x6 1090T @ 4.5GHz|GPU=ATI Radeon HD 5850|result=Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.|tester=ekp}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II x6 1090T @ 4.5 GHz|GPU=ATI Radeon HD 5850|result=Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.|tester=ekp}}
{{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560m|result=Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560m|result=Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4GHz|GPU=Intel HD Graphics 4400|result=Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.|tester=Narvy}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4 GHz|GPU=Intel HD Graphics 4400|result=Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.|tester=Narvy}}
{{testing/entry|revision=4.0-135|OS=Windows 7|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.|tester=Ac}}
{{testing/entry|revision=4.0-135|OS=Windows 7|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.|tester=Ac}}
{{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).|tester=RedstoneForge}}
{{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3.8 GHz|GPU=AMD Radeon HD 7850|result=Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).|tester=RedstoneForge}}
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53GHz|GPU=NVIDIA NVS 5100M|result=Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53 GHz|GPU=NVIDIA NVS 5100M|result=Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3.8GHz|GPU=NVIDIA GeForce GT 630|result=30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution|tester=Quote}}
{{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3.8 GHz|GPU=NVIDIA GeForce GT 630|result=30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution|tester=Quote}}
{{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF  
{{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5-2500k @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF  
[https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}}
[https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}}
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3 GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.|tester=jonasbantunes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.|tester=jonasbantunes}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2GHz|GPU=Apple M1 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}}
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2 GHz|GPU=Apple M1 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}}
{{testing/end}}
{{testing/end}}