Sonic Colors: Difference between revisions

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{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30fps in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30fps in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}}
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{Test Entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5 750 @Stock|GPU=AMD Radeon HD 6950 2GB|result=30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP.|tester=MinorOS}}
|}
|}



Revision as of 17:35, 11 January 2012

Sonic Colors
Sonic Colors‎
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Genre(s) 3D Platformer
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote, Nunchuk, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Colors
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Sonic Colors

Problems

EFB scale

There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.

Odd Spring Textures

In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).

Low Performance Crash

If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title cutscene. You can use "accurate v-beam emulation" to help with this.

Music Desync

Music desynchronization may occur between normal music and boosting music if having slow computer

OpenGL Startup Screen Hang

In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU On If enabled, black screens may occur.
Enable Progressive Scan Off Can result in black screens

Version Compatibility

The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21529 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos