Sonic Heroes: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Sonic Heroes GPU Decoding Off.jpg|GPU Texture Decoding Off}}
{{image|Sonic Heroes GPU Decoding On.jpg|GPU Texture Decoding On|br}}


=== Controller Issues ===
=== Controller Issues ===
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by {{revision|4.0-8586}}.
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable.
 
{{YouTube|AaD1N5OBjt8|Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960|br}}


This may still happen on some levels in the PAL version. Needs more testing.
Fixed by {{revision|4.0-8586}}. This may still happen on some levels in the PAL version. Needs more testing.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Graphical Glitches with IR>1 ===
 
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option.
{{Problems/Blurry Distant Textures}}
{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}}
 
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.


{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
=== Sonic Heroes HD ===
[https://forums.dolphin-emu.org/Thread-sonic-heroes-hd-project-v1-0-may-09-2019?pid=492301#pid492301 Sonic Heroes HD Project]


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
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|anisotropic              = 1x
|anisotropic              = 1x
|anisotropicnotes          = Avoid shadow corruption
|anisotropicnotes          = Avoid shadow corruption
|efbscaledcopy            = Off
 
|efbscaledcopynotes        = Allows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches
}}
}}


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{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid3=AaD1N5OBjt8|cap3=Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960
|vid3=b8ql2H5UMkI|cap3=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=b8ql2H5UMkI|cap4=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
   
   
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