Sonic Heroes: Difference between revisions
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|platforms = [[Nintendo GameCube]], PlayStation 2, Xbox, PC | |platforms = [[Nintendo GameCube]], PlayStation 2, Xbox, PC | ||
|media = GameCube Optical Disc, DVD | |media = GameCube Optical Disc, DVD | ||
|input = Gamecube Controller | |||
|compatibility = {{ratingsGC|name=Sonic Heroes}} | |compatibility = {{ratingsGC|name=Sonic Heroes}} | ||
}} | }} |
Revision as of 00:25, 21 February 2011
Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.
Problems
Black Areas
Black areas appear on the screen in-game unless the Direct3D 11 plugin is used with EFB scale is set to 1x, and anti-aliasing turned off (/w r6798).
Some of the text on the saved data loading screen is corrupt.
The in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on...
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | 1x | Avoids "Black Areas" issue |
Anti-Aliasing | Off | Avoids "Black Areas" issue |
Testing
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