Sonic Mega Collection: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Sound Desync ===
Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See {{issue|9235}}.
=== Frame Issues in Blue Sphere Game ===
=== Frame Issues in Blue Sphere Game ===
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer {{Issue|7199}}.
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer {{Issue|7199}}.
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=== Various Minor Graphical Issues ===
=== Various Minor Graphical Issues ===
While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.
While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.
=== <s>Sound Desync</s> ===
Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See {{issue|9235}}. Fixed in {{revision|5.0-5700}}.
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