Sonic Riders: Zero Gravity: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SonicRiders.jpg|300px]]
|image     = [[File:SonicRiders.jpg|300px]]
|developer     = Sonic Team, NOW Production
|developer = Sonic Team
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=January 17, 2008|NA=January 18, 2008|EU=February 22, 2008|AUS=March 6, 2008}}
|series    = Sonic the Hedgehog
|series        = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=January 8, 2008}}{{vgrelease|JP=January 17, 2008|EU=February 22, 2008|AUS=March 6, 2008}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote, GameCube Controller
|input     = Wii Remote, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033
|forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033
}}
}}


'''''Sonic Riders: Zero Gravity''''' was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]].
The fan-favorite Sonic Riders series returns in '''''Sonic Riders: Zero Gravity''''' with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]].
 
== Emulation Information ==
{{Problems/Wii GC Controller Conflict}}
{{Image|SRZG Instructions 7.png|Instruction manual page 7 for details|width=150|br}}
 
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Purple Afterglow</s> ===
If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Refer {{Issue|6786}}. Fixed by {{revision|5.0-1490}}.
{{Image|SRZG_afterglow.png|Looks kind of creepy|br}}


=== Specular Highlights ===
=== <s>Broken Cutscenes</s> ===
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}.
The game features prerendered video cutscenes at several points in story mode, as well as when booting up the game. Since {{revision|5.0-4703}} the cutscenes will not render at all, only playing the sound that comes with them and leaving a black screen instead. Refer {{Issue|11164}}. Fixed by {{revision|5.0-15294}}.


=== Controls ===
}}}}
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
 
=== <s>Random sounds with HLE</s> ===
Random sounds appear in BGM with DSP HLE. Use [[DSP LLE]] to avoid any problems. Refer {{issue|3220}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend           = D3D9
|gfxbackendnotes          = Needed for specular highlights
|efbcopy                  = Texture
|efbcopynotes              = Goes blurry if EFB is set to RAM
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|*****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4255|****}}
{{VersionCompatibilityVersion|4255|****|}}
{{VersionCompatibilityVersion|4.0-5225|*****|Specular highlights fixed for all GFX backends.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 5770|result=60 FPS@9x SSAA, 16x anisotropy filtering|tester=Nuck-TH}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X3 425 @ 2.7 GHz|GPU=ATI Radeon HD 5770|result=60FPS@9x SSAA, 16x anisotropy filtering|tester=Nuck-TH}}
{{testing/entry|revision=7440|OS=Windows XP x86|CPU=Intel Pentium E2140 @ 1.6GHz|GPU=nVidia GeForce 8400|result=Playable: 35/45 FPS Occasional slowdowns, Sound problems|tester=Lafa}}
{{testing/entry|revision=7440|OS=Windows XP|CPU=Intel Pentium E2140 @ 1.6 GHz|GPU=NVIDIA GeForce 8400|result=Playable: 35/45FPS Occasional slowdowns, Sound problems|tester=Lafa}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13 GHz|GPU=Intel HD Graphics|result=Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches.|tester=Sonickyle27}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Celeron B820 @1.7 GHz|GPU=NVIDIA GeForce GT 620M|result=Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze.|tester=Mii Maker}}
{{testing/entry|revision=4.0-7147|OS=Windows 10|CPU=AMD FX-8350 @ 4 GHz|GPU=AMD Radeon R9 280X|result=Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly.|tester=Alpha284}}
{{testing/entry|revision=5.0-17885|OS=Windows 10|CPU=Intel Celeron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=2X Native(720p) scale EFB copy=on, runs perfect in 60 FPS (full speed).|tester=JayYeaR}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|GKYg5eprGuo|Sonic Riders: Zero Gravity (Wii) on Dolphin Wii/GC Emulator|br}}
{{VideoGallery
 
|vid1=GKYg5eprGuo|cap1=Sonic Riders: Zero Gravity (Wii) on Dolphin Wii/GC Emulator
|vid2=hwhMRpcnVMo|cap2=Sonic Riders: Zero Gravity (4K / 2160p / 60fps) - Dolphin Emulator 5.0-19363 - Nintendo Wii
}}
{{Navigation/Sonic Spinoffs}}
{{Navigation/Sonic Spinoffs}}


[[Category:Wii games]]
[[Category:Wii games]]

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