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(Template:Problems bug fix) |
m (→60 FPS) |
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Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all. | Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all. | ||
=== 60 FPS === | |||
The following AR code will make the game run at 60 fps instead of 30. | |||
<pre> | |||
$60FPS [Nick Reynolds] | |||
040B6878 3800003C | |||
</pre> | |||
== Configuration == | == Configuration == |