Soulcalibur II: Difference between revisions

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Texture pack added. [hazmatdoll's request]
m (Text replacement - "{{WidescreenGCN}}" to "{{Problems|WidescreenGCN}}")
(Texture pack added. [hazmatdoll's request])
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{{Infobox VG
{{Infobox VG
|image         = [[File:Soulcalibur 2.jpg|300px|Soulcalibur II]]
|image     = [[File:Soulcalibur 2.jpg|300px]]
|developer     = Namco Bandai Games, Nintendo Australia
|developer = Namco Bandai Games, Nintendo Australia
|publisher     = Namco Bandai Games
|publisher = Namco Bandai Games
|released     = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|series    = Soulcalibur
|series        = ''Soulcalibur''
|released = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|genre         = Fighting
|genre     = Fighting
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
|forumlink = http://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
}}
}}


'''''Soulcalibur II''''' (ソウルキャリバーII, Sōrukyaribā Tsū) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.
'''''Soulcalibur II''''' ('''''ソウルキャリバーII''''', '''''Sōrukyaribā Tsū''''') is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.


== Emulation Information ==
== Emulation Information ==
{{Problems|WidescreenGCN}}
{{Problems/GC Widescreen 16-9}} Aspect ratio randomly swaps between wide and letterbox on auto in the menus.


== Problems ==
== Problems ==
=== Missing Fade Effects ===
{{Problems|{{#vardefineecho:problems|
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing.
 
=== Missing Lens Flares ===
Since at least {{revision|5.0}}, lens flares may not appear when the sun is in the background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}.
 
=== <s>Missing Fade Effects</s> ===
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing. See {{issue|8429}}. Fixed by {{revision|5.0-7151}}.
 
}}}}
 
== Enhancements ==
 
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-soul-calibur-2-hd-texture-pack?pid=475932#pid475932 Soul Calibur 2 HD texture pack]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly      = Off
|efb2texonlynotes = Needed for lens flare effects
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=JeloBu915-Y Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)]|tester=BlackSharkfr}}
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=JeloBu915-Y Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)]|tester=BlackSharkfr}}
{{testing/entry|revision=7228|OS=Linux Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=}}
{{testing/entry|revision=7228|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7486|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect constant 60FPS in HD |tester=momosnake7}}
{{testing/entry|revision=7486|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect constant 60FPS in HD |tester=momosnake7}}
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0-4492|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4492|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 2.5x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1GHz|GPU=NVIDIA Geforce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects.  Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=dwQQjcR0bKM|cap1=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid1=JeloBu915-Y|cap1=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin 2.0 + iz3d driver) (Squeezed split-screen. 1440p60.)
|vid2=JeloBu915-Y|cap2=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)
|vid2=8Bra9KuhDb0|cap2=Dolphin - Soul Calibur 2 Gameplay (360p)
|vid3=8Bra9KuhDb0|cap3=Dolphin - Soul Calibur 2 Gameplay
|vid3=pr33zGaVCnc|cap3=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD (1080p)
|vid4=pr33zGaVCnc|cap4=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD
|vid4=dwQQjcR0bKM|cap4=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid5=o5XMsbgEt_8|cap5=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube  
|vid5=wg9_Piqedjo|cap5=Soul Calibur 2 - All Exhibition Theaters - Dolphin 3.0 - 1080p 60fps
|vid6=o5XMsbgEt_8|cap6=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid7=aUNhsnifCYk|cap7=Soulcalibur II - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60. 4.0-8727.) - Nintendo GameCube
|vid8=NMVvCQnDbcs|cap8=Soul Calibur II on Dolphin 5.0-3408 (1080p60)
|vid9=FPUrIgCtnsU|cap9=Soulcalibur II - Dolphin 5.0 - 5K Internal Res - Gamecube Emulator - Taki Gameplay - HD.1080p 60ᶠᵖˢ
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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