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Progress Continues
We've already had 21514 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{Infobox | {{Infobox VG | ||
|image = [[File:Space Harrier (SMS).jpg|300px]] | |image = [[File:Space Harrier (SMS).jpg|300px]] | ||
|developer = Sega | |developer = Sega | ||
|publisher = Sega | |publisher = Sega | ||
| | |series = Space Harrier | ||
|released = '''Sega Master System'''<br/>{{vgrelease|JP=December 12, 1986|NA=1986|EU=1987}}'''Virtual Console'''<br/>{{vgrelease|JP=July 23, 2008|EU/AUS|October 17, 2008|NA=November 3, 2008}} | |released = '''Sega Master System'''<br/>{{vgrelease|JP=December 12, 1986|NA=1986|EU=1987}}'''Virtual Console'''<br/>{{vgrelease|JP=July 23, 2008|EU/AUS|October 17, 2008}}{{vgrelease|NA=November 3, 2008}} | ||
|genre = Rail shooter | |genre = Rail shooter | ||
|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote, GameCube Controller, Classic Controller | |input = Wii Remote, GameCube Controller, Classic Controller | ||
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-space-harrier-sms | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-space-harrier-sms | ||
}} | }} | ||
'''''Space Harrier''''' is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D. | '''''Space Harrier''''' is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D. | ||
{{GlobalProblems}} | |||
{{GlobalProblems | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|3.5-1798|**** | {{VersionCompatibilityVersion|3.5-1798|****|Video Freezes}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-1798|OS=Windows 8 | {{testing/entry|revision=3.5-1798|OS=Windows 8|CPU=Intel Core 2 Duo T7100 @ 1.8GHz|GPU=Mobile Intel 965 Express Chipset|result=No prolems.|tester=Jogait}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Sega Master System games]] | [[Category:Sega Master System games]] |
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