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Progress Continues
We've already had 21717 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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Page history
7 March 2024
20 February 2024
16 July 2023
13 July 2023
6 February 2022
26 December 2020
12 June 2019
16 January 2018
6 December 2016
1 December 2016
4 September 2016
→No Audio in Pre-rendered Cutscenes: latest testing entry indicated this is no longer true.
−127
→Configuration: Latest testing said HLE worked fine.
−152
→In Game Dolphin Graphics Option Adjustments: This is one of those things that don't belong on a game's wiki page.
−207
3 September 2016
10 March 2016
→In Game Dolphin Graphics Option Adjustmens
+1
→Glitchy Dolphin graphics menu: This occurs with every game with a gameini. We may want to purge it. We need to implement an update to Dolphin to prevent accessing the menu (or perhaps just the hardcoded options), or at least provide some warning.
+13
no edit summary
+194
16 February 2016
7 November 2015
10 October 2015
Text replacement - " x64" to ""
m−28
Text replacement - " x86" to ""
m−4
Text replacement - "({{VersionCompatibilityVersion\|[^\|]*\|[^\|]*)}}" to "$1|}}"
m+1
29 June 2015
31 May 2015
28 May 2015
Text replacement - "nVidia" to "NVIDIA"
m→Testing
+1
Text replacement - "[^\d\s=;"\/y\(-]FPS" to " FPS"
mText replacement - "(\d+) FPS" to "$1FPS"
m−2
17 March 2015
5 March 2015
Unclear what issue is addressed by Progressive Scan here (or /w the recent Tales of Symphonia: Dawn of the New World edit)
+63
→Configuration
+82
→Testing
+274