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Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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=== Netplay and Revisional Differences === | === Netplay and Revisional Differences === | ||
Disc images with different revision can and will cause desync on netplay. Highlighted changes at [https://tcrf.net/Super_Smash_Bros._Brawl#Revisional_Differences The Cutting Room Floor]. | Disc images with different revision can and will cause desync on netplay. Highlighted changes at [https://tcrf.net/Super_Smash_Bros._Brawl#Revisional_Differences The Cutting Room Floor]. | ||
== Enhancements == | |||
=== HD Texture Pack === | |||
https://forums.dolphin-emu.org/Thread-super-smash-bros-hd-retexture-project-v4-0-3-august-2015 | |||
== Modding == | |||
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as whole additional characters and extra stages more complex than the Brawl's Stage Builder allows. | |||
Dolphin can virtualize an SD card which is necessary for Brawl mods. For tutorial of which is available at [[Virtual SD Card Guide]]. | |||
== Configuration == | == Configuration == |
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