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Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(It's you last warning Ticamus, STOP reordering video links, the thumbnails are randomized) |
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With the Direct3D backend, Lenzo fails to acknowledge any pictures of the couple for the 3rd exercise. Use the OpenGL backend for this sidequest. | With the Direct3D backend, Lenzo fails to acknowledge any pictures of the couple for the 3rd exercise. Use the OpenGL backend for this sidequest. | ||
=== | === {{s}}Sound Problems{{/s}} === | ||
Since {{revision|4.0-1300}}, sound and music will no longer cut out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain, and there are audio glitches with climbing ladders. Use [[DSP LLE]] for perfect audio. Should be fixed with {{revision|4.0-7286}}. | Since {{revision|4.0-1300}}, sound and music will no longer cut out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain, and there are audio glitches with climbing ladders. Use [[DSP LLE]] for perfect audio. Should be fixed with {{revision|4.0-7286}}. | ||
=== | === {{s}}Hang After Final Cutscene{{/s}} === | ||
When ending the game and the screen goes black and the emulation hangs; thus making it impossible to create a game file for the slightly changed "second run" of the game. | When ending the game and the screen goes black and the emulation hangs; thus making it impossible to create a game file for the slightly changed "second run" of the game. | ||
This can could be fixed by replacing the end_st_epilogue.thp (located in the "thpdemo" folder of your ZWW Iso-file) with another thp file of a game through a tool like "GC-Tool". The easiest way is to just pick the file "title_loop.thp" which is located in the same folder as the original file. After defeating Ganondorf again the "demo" of ZWW will play instead of the credits, but at the end of it you should get back to the menu and be able to create a file for the "second run". Fixed by {{revision|4.0-6741}}. | This can could be fixed by replacing the end_st_epilogue.thp (located in the "thpdemo" folder of your ZWW Iso-file) with another thp file of a game through a tool like "GC-Tool". The easiest way is to just pick the file "title_loop.thp" which is located in the same folder as the original file. After defeating Ganondorf again the "demo" of ZWW will play instead of the credits, but at the end of it you should get back to the menu and be able to create a file for the "second run". Fixed by {{revision|4.0-6741}}. | ||
=== | === {{s}}Tingle Tuner{{/s}} === | ||
GBA Link is partially emulated since {{revision|6059}} and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far. Fixed by {{revision|4.0-5899}}. | GBA Link is partially emulated since {{revision|6059}} and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far. Fixed by {{revision|4.0-5899}}. | ||
=== | ==={{s}}Pink Water Highlights at Night{{/s}} === | ||
Various pools and ponds will have pink highlights at night. See {{issue|3313}}. Fixed with merger of tev_fixes_new in {{revision|4.0-1192}}. | Various pools and ponds will have pink highlights at night. See {{issue|3313}}. Fixed with merger of tev_fixes_new in {{revision|4.0-1192}}. | ||
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{{image|Wind Waker Pink Water Bug2.jpg|Proper emulation|br}} | {{image|Wind Waker Pink Water Bug2.jpg|Proper emulation|br}} | ||
=== | === {{s}}Black/Gray Screens{{/s}} === | ||
A black/gray screen crash may occur after certain events in the game. To fix them use [[DSP LLE]]. Fixed by {{revision|4.0-1300}}. | A black/gray screen crash may occur after certain events in the game. To fix them use [[DSP LLE]]. Fixed by {{revision|4.0-1300}}. | ||
=== | === {{s}}Dragon Roost Heat Effect{{/s}} === | ||
The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of {{revision|4.0-593}}. Older versions of Dolphin can use the workarounds below. | The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of {{revision|4.0-593}}. Older versions of Dolphin can use the workarounds below. | ||
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{{image|HeatBlur.GIF|Infamous problem and old solution before proper fix|br}} | {{image|HeatBlur.GIF|Infamous problem and old solution before proper fix|br}} | ||
=== | === {{s}}Fire Effect Doubling{{/s}} === | ||
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of {{revision|4.0-593}}, details of the fix are available in the [https://dolphin-emu.org/blog/2014/01/06/old-problem-meets-its-timely-demise An Old Problem Meets Its Timely Demise] blog post. Older versions of Dolphin can use the workaround below. | The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of {{revision|4.0-593}}, details of the fix are available in the [https://dolphin-emu.org/blog/2014/01/06/old-problem-meets-its-timely-demise An Old Problem Meets Its Timely Demise] blog post. Older versions of Dolphin can use the workaround below. | ||