Mario Kart: Double Dash‼: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=4.0-7840|OS=Windows10Pro x64|CPU=Intel Core2Quad Q9400 @ 3.6Ghz|GPU=nVidia GTX660|result=Perfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86|tester=Timmy112}}
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}}
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{{testing/entry|revision=4.0-6803|OS=Windows 7 x64|CPU=AMD Athlon II X2 250 @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering.|tester=SPARTA}}
{{testing/entry|revision=4.0-6803|OS=Windows 7 x64|CPU=AMD Athlon II X2 250 @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering.|tester=SPARTA}}
{{testing/entry|revision=4.0-7725|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660|result=Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on "Store EFB Copy to textures only" is disabling the lens flare effect completely. This is both present in EUR and US version.|tester=Kenny}}
{{testing/entry|revision=4.0-7725|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660|result=Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on "Store EFB Copy to textures only" is disabling the lens flare effect completely. This is both present in EUR and US version.|tester=Kenny}}
{{testing/entry|revision=4.0-7840|OS=Windows 10 x64|CPU=Intel Core 2 Quad Q9400 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Perfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}}
{{testing/end}}
{{testing/end}}


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