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(→Black Areas: So buggy this game.) |
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=== Black Areas=== | === Black Areas=== | ||
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/ April Dolphin Progress Report]. However problem still occurs if using resolutions above 1x Native /w Scaled EFB Copy or anti-aliasing. | Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/ April Dolphin Progress Report]. However problem still occurs if using resolutions above 1x Native /w Scaled EFB Copy or anti-aliasing. Under OpenGL only, if you change Anisotropic Filtering during emulation, multiple shadows appear. Changing it back either to the default setting (1x) or the original setting you had it at doesn't fix the issue. It requires the emulation to be stopped and then restarted for the setting to take effect. | ||
{{image|Sonic Heroes Black Areas.png|Black areas}} | {{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} | ||
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}} | |||
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}} | {{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}} | ||
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