F-Zero GX: Difference between revisions

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383 bytes removed ,  4 November 2015
I think this can go now.
(An issue where Dolphin didn't update the aspect ratio has since been fixed, so the 16:9 setting should go to the enhancement section, similar to the 16:9 patches. The problem section should be collection of problems not exist on the real console, right?)
(I think this can go now.)
Line 33: Line 33:
=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
=== Custom Cars ===
If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}.
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->


=== Powersliding Glitch ===
=== Powersliding Glitch ===
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