Need for Speed: Hot Pursuit 2: Difference between revisions

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This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS.  Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games.
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS.  Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games.


=== Shadowing ===
=== {{s}}Shadowing{{/s}} ===
 
The dynamic car shadowing on the player car requires zfreeze emulation.  Support was added in {{revision|4.0-5279}}.
The dynamic car shadowing on the player car requires zfreeze emulation.  Support was added in {{revision|4.0-5279}}


== Configuration ==
== Configuration ==

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