Beyond Good & Evil: Difference between revisions

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'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
== Emulation Information ==
=== 16:9 Black Borders ===
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just they way the game renders - so no solution is expected.
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}}


== Problems ==
== Problems ==
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=== Taking Pictures ===
=== Taking Pictures ===
With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem.
With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem.
=== 16:9 Black Borders ===
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just they way the game renders - so no solution is expected.
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}}


=== {{s}}Offset Geometry{{/s}} ===
=== {{s}}Offset Geometry{{/s}} ===

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