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Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:SonicUnleashedWii.jpg|300px]] | ||
|developer | |developer = Sonic Team | ||
|publisher = | |publisher = Sega | ||
|released | |series = Sonic the Hedgehog | ||
|released = {{vgrelease|NA=November 18, 2008|AUS=November 27, 2008|EU=November 28, 2008|JP=December 18, 2008}} | |||
|genre | |genre = Platform, Action, Racing | ||
|modes | |modes = Single-player | ||
|input | |input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-unleashed--26037 | ||
}} | }} | ||
'''''Sonic Unleashed''''' (released as '''''Sonic World Adventure''''' in Japan), is a video game in the ''Sonic the Hedgehog'' series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength. | '''''Sonic Unleashed''''' (released as '''''Sonic World Adventure''''' in Japan), is a video game in the ''Sonic the Hedgehog'' series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength. | ||
== Emulation Information == | |||
{{Problems/Controller Map Overlap}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== 60FPS hack === | === 60FPS hack === | ||
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. | |||
Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering. The 60 FPS is graphic dependent, so lowering the internal rendering resolution may be required to maintain 60 FPS. | |||
<pre> | <pre> | ||
04868794 3F800000 | 04868794 3F800000 | ||
04792460 0000003C | 04792460 0000003C | ||
</pre> | </pre> | ||
Known problems: | Known problems: | ||
* Boss battles are broken. | * Boss battles are broken. | ||
* May stop werehog from dashing to one side. | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|4.0-3748|*|Blackscreen on all hardware backends}} | {{VersionCompatibilityVersion|4.0-3748|*|Blackscreen on all hardware backends}} | ||
{{VersionCompatibilityVersion|4.0-4451|****|Blackscreen fixed}} | {{VersionCompatibilityVersion|4.0-4451|****|Blackscreen fixed}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||