Sonic Unleashed
| Sonic Unleashed | |
|---|---|
| Developer(s) | Sonic Team |
| Publisher(s) | Sega |
| Series | Sonic the Hedgehog |
| Platform(s) | Wii |
| Release date(s) | JP December 18, 2008 NA November 18, 2008 EU November 28, 2008 AUS November 27, 2008 |
| Genre(s) | Platform, Action, Racing |
| Mode(s) | Single-player |
| Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
| Compatibility | 5 Perfect |
| GameIDs | |
| See also... |
Dolphin Forum thread |
Sonic Unleashed (released as Sonic World Adventure in Japan), is a video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
Emulation Information
Controller Map Overlap
Sonic Unleashed is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
There are no reported problems with this title.
Enhancements
Bloom Offset at Higher IR
When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.
Graphics Mods can be used to render the bloom at native resolution, blur the bloom to native resolution (only available after 2603-215) or disable it altogether.
When no Graphics Mods are available for the game, disabling Scaled EFB Copy can be used as a workaround. This will render all EFB effects at native resolution.
Because bloom effects are often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.
60 FPS
These Gecko Codes for the US version (RSVE8P) allowing changing the game's frame rate to 60 FPS.
It may be advisable to increase Emulated CPU Clock to maintain a stable 60 FPS.
The frame rate is set to 30 FPS at the start of any level until toggled with a button. This was done to allow full completion of the game without turning off the patch.
Use the version depending on which control scheme you will use in-game. Regardless of the controller, the buttons to toggle the frame rate are:
- D-pad Up for 60 FPS
- D-pad Down for 30 FPS
There are many known problems while at 60 FPS, making it not recommended for a general playthrough:
- Boss battles are broken
- Sonic's drift is wider
- Sonic's sideways movement when running fast stutters, and will briefly try to stop himself every time you move left or right
- The Warehog attacks slower
- The Werehog can't open doors
- Short cutscenes in the Werehog levels don’t end; enemies will move before you regain control
- Music cues in the results screen are mistimed
- Menu animations are much faster
GameCube Controller
$60 FPS v2 and GC Toggle [yorkiesandskittles, dreamsyntax] 28760BF7 00000008 04868794 3F800000 04792460 0000003C 0419D33C 4E800020 E0000000 80008000 28760BF7 00000004 04868794 40000000 04792460 0000001E 0419D33C 806304C4 E0000000 80008000
Wiimote + Nunchuk
$60 FPS v2 and Wiimote Toggle [yorkiesandskittles, dreamsyntax] 288144AA 00000008 04868794 3F800000 04792460 0000003C 0419D33C 4E800020 E0000000 80008000 288144AA 00000004 04868794 40000000 04792460 0000001E 0419D33C 806304C4 E0000000 80008000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Sonic Unleashed since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
| r3200 | Windows 7 | Intel Core i3-2120 @ 3.3 GHz | NVIDIA GeForce GT 520 | Playable full speed without problems use this version of dolphin its fast for Sonic games except for "Colors" | mohamed |
| r3200 | Windows 7 | AMD FX X8 @ 4.5 GHz | ATI Radeon HD 7760 | full speed, here is the best results for now, waiting for new emulator updates for this game: https://www.youtube.com/watch?v=MJDl5zGIb0o | Angel X |
| r6634 | Windows 7 | Intel Core i5-750 @ 4 GHz | ATI Radeon HD 5870 | Around 38+ FPS (unlimited, normal is 30). Full Graphics and Sound. | |
| r7261 | Windows XP | Intel Core 2 Duo @ 2.4 GHz | NVIDIA GeForce GTX 285 | Playable speed | |
| 3.0-377 | Windows 7 | Intel Core 2 Quad Q6600 @ 2.4 GHz | NVIDIA GeForce GTX 250 | (18-25) FPS | Rafi |
| 3.0-413 | Windows 7 | Intel Core i3-2120 @ 3.3 GHz | NVIDIA GeForce GT 520 | Playable speed 20-25FPS i have some audio problems | mohamed |
| 3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13 GHz | NVIDIA GeForce 9400M | Playable, but in day stages, sound stutters. Avg. emulation speed is about 60%. When using a real Wii Remote, boosting is difficult on the ground; it has to be shaken at just the right speed or it won't happen. It's easier to just use a Classic Controller instead. | Ac |
| 3.0-458 | Mac OS X 10.7.4 | Intel Core i7 @ 2.6 GHz | NVIDIA GeForce GT 650M | Nearly perfect with default settings! There are bits of stutter here and there, but speed has never dropped below 80% as of now. Much better than my previous attempt above, though sound still stutters at random intervals (accompanied by slowdown). | Ac |
| 3.0-594 | Windows 7 | Intel Core i7-2630 @ 2 GHz | NVIDIA GeForce GTX 460M | Playable speed, usually around 60-80%, daytime stages result in noticeable sound errors. | DiscoBiscuit |
| 5.0-rc-19 | Windows 10 | AMD Phenom II X6 1090T @ 3.7 GHz | NVIDIA GeForce GTX 970 | Fullspeed everytime. Perfect emulation! | slashlv |
| 5.0-14344 | Manjaro Linux | Intel i7-8750H @ 2.2 GHz | NVIDIA GeForce GTX 1070 | No issues completing game fully. No obvious graphical defects/sound corruption. | dreamsyntax |
Gameplay Videos
- Dolphin SVN R4727 vs R3200 vs R3089 (Sonic Unleashed PAL)
- Sonic Unleashed on Dolphin Wii/GC Emulator (720p HD) Full Speed
- Sonic Unleashed (4K / 2160p) - Dolphin Emulator 5.0-19372 - Nintendo Wii
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- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- Platform (Genre)
- Action (Genre)
- Racing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- Wii games
- Games with Dolby Pro Logic II support