Sonic Unleashed

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Sonic Unleashed
SonicUnleashedWii.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) JP December 18, 2008
NA November 18, 2008
EU November 28, 2008
AUS November 27, 2008
Genre(s) Platform, Action, Racing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Sonic Unleashed
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Sonic Unleashed (released as Sonic World Adventure in Japan), is a video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

Emulation Information

Controller Map Overlap

Sonic Unleashed is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

There are no reported problems with this title.

Enhancements

60FPS Hack

These Gecko Code for the US version (RSVE8P) will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. Each level the framerate will reset to 30FPS until you re-toggle. This was done to allow full completion of the game without turning off the patch. Use the version depending on which control scheme you will use in-game.

Enable "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering. The 60 FPS is graphic dependent, so lowering the internal rendering resolution may be required to maintain 60 FPS.

Known problems while in 60 FPS:

  • Boss battles are broken while in 60 FPS
  • Werehog can't open doors in 60 FPS
  • Short cutscenes in the Werehog levels don’t end in 60 FPS; enemies will move before you regain control
  • Sonic's sideways movement when running fast stutters, and will briefly try to stop himself every time you move left or right.
  • Music cues in the results screen are mistimed
  • Menu animation, and by extension navigating it, is far faster in 60 FPS

GameCube Controller:

$60 FPS v2 and GC Toggle [yorkiesandskittles, dreamsyntax]
28760BF7 00000008
04868794 3F800000
04792460 0000003C
0419D33C 4E800020
E0000000 80008000
28760BF7 00000004
04868794 40000000
04792460 0000001E
0419D33C 806304C4
E0000000 80008000
*ON GAMECUBE CONTROLLER:
*D-pad Up for 60FPS
*D-pad Down for 30FPS
*
*Can be used on menus/stages.
*Resets automatically to 30fps per level. Bosses are broken with 60fps, so this toggle was made to allow the best of regular stages without needing to restart everytime.
*
*This also fixes the stopping bug with werehog while dashing in 60fps.
*
*Original code by yorkiesandskittles
*Toggle and werehog fix added by dreamsyntax

Wiimote + Nunchuck:

$60 FPS v2 and Wiimote Toggle [yorkiesandskittles, dreamsyntax]
288144aa 00000008
04868794 3f800000
04792460 0000003c
0419d33c 4e800020
e0000000 80008000
288144aa 00000004
04868794 40000000
04792460 0000001e
0419d33c 806304c4
e0000000 80008000
*ON Wiimote:
*D-pad Up for 60FPS
*D-pad Down for 30FPS
*
*Can be used on menus/stages.
*Resets automatically to 30fps per level. Bosses are broken with 60fps, so this toggle was made to allow the best of regular stages without needing to restart everytime.
*
*This also fixes the stopping bug with werehog while dashing in 60fps.
*
*Original code by yorkiesandskittles
*Toggle and werehog fix added by dreamsyntax

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Sonic Unleashed since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3200 Windows 7 Intel Core i3-2120 @ 3.3 GHz NVIDIA GeForce GT 520 Playable full speed without problems use this version of dolphin its fast for Sonic games except for "Colors" mohamed
r3200 Windows 7 AMD FX X8 @ 4.5 GHz ATI Radeon HD 7760 full speed, here is the best results for now, waiting for new emulator updates for this game: https://www.youtube.com/watch?v=MJDl5zGIb0o Angel X
r6634 Windows 7 Intel Core i5-750 @ 4 GHz ATI Radeon HD 5870 Around 38+ FPS (unlimited, normal is 30). Full Graphics and Sound.
r7261 Windows XP Intel Core 2 Duo @ 2.4 GHz NVIDIA GeForce GTX 285 Playable speed
3.0-377 Windows 7 Intel Core 2 Quad Q6600 @ 2.4 GHz NVIDIA GeForce GTX 250 (18-25) FPS Rafi
3.0-413 Windows 7 Intel Core i3-2120 @ 3.3 GHz NVIDIA GeForce GT 520 Playable speed 20-25FPS i have some audio problems mohamed
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13 GHz NVIDIA GeForce 9400M Playable, but in day stages, sound stutters. Avg. emulation speed is about 60%. When using a real Wii Remote, boosting is difficult on the ground; it has to be shaken at just the right speed or it won't happen. It's easier to just use a Classic Controller instead. Ac
3.0-458 Mac OS X 10.7.4 Intel Core i7 @ 2.6 GHz NVIDIA GeForce GT 650M Nearly perfect with default settings! There are bits of stutter here and there, but speed has never dropped below 80% as of now. Much better than my previous attempt above, though sound still stutters at random intervals (accompanied by slowdown). Ac
3.0-594 Windows 7 Intel Core i7-2630 @ 2 GHz NVIDIA GeForce GTX 460M Playable speed, usually around 60-80%, daytime stages result in noticeable sound errors. DiscoBiscuit
5.0-rc-19 Windows 10 AMD Phenom II X6 1090T @ 3.7 GHz NVIDIA GeForce GTX 970 Fullspeed everytime. Perfect emulation! slashlv
5.0-14344 Manjaro Linux Intel i7-8750H @ 2.2 GHz NVIDIA GeForce GTX 1070 No issues completing game fully. No obvious graphical defects/sound corruption. dreamsyntax

Gameplay Videos