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(→Enhancements: EU code reported to crash title before the first battle with Ein starts, orther widescreen codes are likely suspect) |
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:PokemonColosseum.jpg|300px]] | ||
|developer | |developer = Genius Sonority | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Pokémon | ||
|released = {{vgrelease|JP=November 21, 2003|NA=March 22, 2004|EU=May 14, 2004}} | |||
|genre | |genre = Role-playing | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-pok%C3%A9mon-colosseum--26143 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Illegible Text === | === Illegible Text === | ||
Text is not legible. This can be corrected by enabling Safe Texture Cache. | Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}. | ||
{{image|Pokemon Colosseum Text Error.png|Corruption}} | {{image|Pokemon Colosseum Text Error.png|Corruption}} | ||
{{image|Pokemon Colosseum Text Fixed.png|Fixed|br}} | {{image|Pokemon Colosseum Text Fixed.png|Fixed|br}} | ||
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When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode. | When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode. | ||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing | The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
===== | ===== NA ===== | ||
<pre>04005300 C3A2B084 | <pre>$16:9 Widescreen | ||
04005300 C3A2B084 | |||
04005304 EFBD00B2 | 04005304 EFBD00B2 | ||
04005308 4809E62C | 04005308 4809E62C | ||
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0447E724 3FAAAAAB</pre> | 0447E724 3FAAAAAB</pre> | ||
==== | ==== JP ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
04261AC0 000034E0 | |||
04261AC4 000034E4 | |||
F6000001 80008180 | |||
FFA01090 93E10024 | |||
D2000000 00000003 | |||
3DC03FAA 61CEAAAB | |||
91C20000 C2620000 | |||
EFB300B2 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
FF601090 7C7F1B78 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C20004 C2220004 | |||
EF7100B2 39C00000 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}} | {{testing/entry|revision=6117|OS=Windows 7|CPU=Intel Core i7-930 @ 2.8GHz|GPU=NVIDIA GeForce GTX 480|result=Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode|tester=Timmy112}} | ||
{{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}} | {{testing/entry|revision=7124|OS=Windows 7|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 2G x2|result=Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900|tester=Masterhand}} | ||
{{testing/entry|revision=7369|OS= | {{testing/entry|revision=7369|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}} | ||
{{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}} | {{testing/entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel GMA 965|result=Positive, 20-30FPS, 10-20FPS in battles. Music is distorted|tester=}} | ||
{{testing/entry|revision=3.0|OS= | {{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.|tester=RyDroid}} | ||
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}} | {{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 3.1GHz|GPU=NVIDIA GeForce 9600 GT|result=Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.|tester=szymbar15}} | ||
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}} | {{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Positive, 16-30FPS. Music is glitching.|tester=Endres}} | ||
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{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}} | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6GHz|GPU=NVIDIA GeForce GTX 680|result=Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.|tester=Jan Julius}} | ||
{{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}} | {{testing/entry|revision=3.0-911|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}} | ||
{{testing/entry|revision=3.5-3|OS=Linux | {{testing/entry|revision=3.5-3|OS=Arch Linux|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}} | ||
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}} | {{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}} | ||
{{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}} | {{testing/entry|revision=3.5-2319|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}} | ||
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{{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}} | {{testing/entry|revision=4.0-6029|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Tested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.|tester=Wildgoosespeeder}} | ||
{{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}} | {{testing/entry|revision=4.0-7495|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.|tester=Different55}} | ||
{{testing/entry|revision=5.0|OS=Mac OS X 10.11.6|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=AMD Radeon 6970M|result=Positive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.|tester=Siilver777}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 8350 @ 4.01GHz|GPU=NVIDIA GeForce 760|result=Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filtering|tester=b0x}} | |||
{{testing/end}} | {{testing/end}} | ||