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'''''Sonic Colors''''' (ソニック カラーズ ''Sonikku Karāzu'' in Japan, ''Sonic Colours'' in European and Australian markets) is a 2010 platforming game in the ''Sonic the Hedgehog'' series. The game has similar gameplay to the 2008 game [[Sonic Unleashed]], using both side-scrolling and third-person perspectives. | '''''Sonic Colors''''' (ソニック カラーズ ''Sonikku Karāzu'' in Japan, ''Sonic Colours'' in European and Australian markets) is a 2010 platforming game in the ''Sonic the Hedgehog'' series. The game has similar gameplay to the 2008 game [[Sonic Unleashed]], using both side-scrolling and third-person perspectives. | ||
== Problems == | == Problems == | ||
=== Dualcore Sensitivity === | === Dualcore Sensitivity === | ||
This is a dualcore sensitive game. If your computer is fast enough and you never lag, then this won't cause you any issues. If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash. With a strong enough computer, you can also use single core to completely negate any chance of this happening. SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes. Whether they are faster or slower than single core depends on the computer. Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync. | This is a dualcore sensitive game. If your computer is fast enough and you never lag, then this won't cause you any issues. If you have a slower computer, the CPU and GPU threads can desync and when they do, the game enters a state that it can crash. With a strong enough computer, you can also use single core to completely negate any chance of this happening. SyncGPU and Deterministic Dualcore also work with this title and prevent the crashes. Whether they are faster or slower than single core depends on the computer. Enabling Store EFB Copies to Texture lessens the chance of a CPU/GPU desync. | ||
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The Menu and the In-Game Hud may be invisible if you don't enable "Custom Projection Hack" on "Game Properties" | The Menu and the In-Game Hud may be invisible if you don't enable "Custom Projection Hack" on "Game Properties" | ||
ON Development builds the "Custom Projection Hack" is missing, so the game is broken right now until fixed. Fixed by {{revision|4.0-4451}}. | ON Development builds the "Custom Projection Hack" is missing, so the game is broken right now until fixed. Fixed by {{revision|4.0-4451}}. | ||
== Enhancements == | |||
=== 60FPS hack === | |||
<pre> | |||
008F2D97 00000001 | |||
0090DB0B 00000001 | |||
</pre> | |||
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required. | |||
Known problems: | |||
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | |||
=== HD Texture Pack === | |||
[https://forums.dolphin-emu.org/Thread-wii-sonic-colors-hd-pack-v0-3b-now-on-github Download here] | |||
== Configuration == | == Configuration == |
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