Mario Party 4: Difference between revisions

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'''''Mario Party 4''''' ('''''マリオパーティ''''') is the fourth installment in the ''Mario Party'' series and the first to be released for the [[Nintendo GameCube]]. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in ''Mario Party 4'' is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.
'''''Mario Party 4''''' ('''''マリオパーティ''''') is the fourth installment in the ''Mario Party'' series and the first to be released for the [[Nintendo GameCube]]. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in ''Mario Party 4'' is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.


== Patches ==
== Problems ==
=== Distorted Text Boxes ===
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
 
== Enhancements ==
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}}
=== 60Hz AR Codes ===
=== 60Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
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G1E6-CGXD-0Z6XC
G1E6-CGXD-0Z6XC
JDH2-CV9M-98TQM</pre>
JDH2-CV9M-98TQM</pre>
== Problems ==
=== Distorted Text Boxes ===
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}


== Configuration ==
== Configuration ==
6,576

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