The Legend of Zelda: Four Swords Adventures: Difference between revisions

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To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.
To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.
=== Navi Tracker Audio Issues ===
VBA-M does not correctly handle the audio from the Navi Trackers mode.  This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.


== Problems ==
== Problems ==
=== Multiple GBAs ===
=== Multiple GBAs ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.


=== HLE Navi's Trackers Hang (JP version) ===
=== HLE Navi's Trackers Hang (JP version) ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.
=== Navi Tracker Audio Issues ===
VBA-M does not correctly handle the audio from the Navi Trackers mode.  This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.


=== {{s}}HLE Sound Hang{{/s}} ===
=== {{s}}HLE Sound Hang{{/s}} ===

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