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New Super Mario Bros. Wii: Difference between revisions
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{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}} | {{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}} | ||
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X Yosemite 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.|tester=}} | {{testing/entry|revision=5.0-rc-33|OS=Mac OS X Yosemite 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.|tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Dual Core E5700 3. | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Dual Core E5700 3.00GHz|GPU=Intel G41 Express chipset|result=Great FPS (50-60) With a custom configuration and Frameskipping in 2.|tester=TailsDoll RollinsR}} | ||
{{testing/end}} | {{testing/end}} | ||