Mario Kart Wii: Difference between revisions

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== Testing ==
== Testing ==
{{VersionRevision|5.0-rc-35}}
{{VersionRevision|4.0-7876}}
{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD A10-5800K @ 4.2GHz|GPU=AMD Radeon HD 7660D|result=Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.|tester=RVNX}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=NVIDIA GeForce GT 750M|result=Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.|tester=Yoshi2889}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=AMD Athlon X4 860K @ 4.2GHz|GPU=AMD R9 280|result=Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.|tester=Gamerphon}}
{{testing/entry|revision=4.0-4149|OS=Windows 8.1|CPU=AMD Athlon X4 860K @ 4.2GHz|GPU=AMD R9 280|result=Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.|tester=Gamerphon}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-4160 @ 3.60 GHz|GPU=Intel HD Graphics 4400|result=On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings|tester=EliasYFGM}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-4160 @ 3.60 GHz|GPU=Intel HD Graphics 4400|result=On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings|tester=EliasYFGM}}
{{testing/entry|revision=4.0-4808|OS=Windows 8.1|CPU=AMD FX 8150 @ 4.13GHz|GPU=Dual AMD 5770|result=Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend|tester=Candunc}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.}}
{{testing/entry|revision=5.0-rc-35|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.|tester=UmbraWitchJeanne}}
{{testing/entry|revision=5.0-rc-35|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 5800|result=Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.|tester=UmbraWitchJeanne}}

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