The Legend of Zelda: Collector's Edition: Difference between revisions

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{{testing/entry|revision=7598|OS=Windows 7|CPU=Intel Core i5-760 @ 3.2GHz|GPU=NVIDIA GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}}
{{testing/entry|revision=7598|OS=Windows 7|CPU=Intel Core i5-760 @ 3.2GHz|GPU=NVIDIA GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30.|tester=Mamid}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30.|tester=Mamid}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel|result=N64 games work fine without changes, NES games crash Dolphin.|tester=MoeBoy76}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable.|tester=Ac}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel|result=N64 games work fine without changes, NES games crash Dolphin.|tester=MoeBoy76}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}

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