Xenoblade Chronicles: Difference between revisions

m
Moving the 60hz problem up to the top of the fixed problems
(Removing the stutter problem. It was just shader compilation stuttering.)
m (Moving the 60hz problem up to the top of the fixed problems)
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=== Minor Audio Pops ===
=== Minor Audio Pops ===
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticeably in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticeably in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.
=== {{s}}60Hz Mode Not Working in PAL Version{{/s}} ===
Before {{revision|4.0-6585}}, the PAL version always ran at 25FPS, even though it should run at 30FPS when the 60Hz mode is enabled.


=== {{s}}Random Freeze{{/s}} ===
=== {{s}}Random Freeze{{/s}} ===
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{{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}}
{{image|Xenoblade AutoIR OpenGL Monado1.jpg|Monado vision missing desaturation & blurring effects}}
{{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}}
{{image|Xenoblade AutoIR OpenGL Monado2.jpg|Proper emulation|br}}
=== {{s}}60Hz Mode Not Working in PAL Version{{/s}} ===
Before {{revision|4.0-6585}}, the PAL version always ran at 25FPS, even though it should run at 30FPS when the 60Hz mode is enabled.


== Enhancements ==
== Enhancements ==