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(→Problems: Ug, there's a lot of issues with this.) |
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== Problems == | == Problems == | ||
== HLE DSP Inaccuracy == | |||
When using the High Level DSP (HLE), High Hat Cymbals appear to "strobe" in volume levels. Refer {{Issue|8750}}. | |||
=== Flickering Lights === | |||
When the camera pans the ground strobes around Pokémon and trainers. Refer {{Issue|8753}}. | |||
=== Illegible Text === | === Illegible Text === | ||
Text is not legible. This can be corrected by enabling Safe Texture Cache. | Text is not legible. This can be corrected by enabling Safe Texture Cache. | ||
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When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately. | When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio plays immediately. | ||
=== Crash: Greevil's | === Crash: Greevil's Henchman and Zook === | ||
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". | When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread". | ||