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(Undo revision 117506 by Iohanntachy (talk) We still have a DirectX backend) |
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== Problems == | == Problems == | ||
=== {{s}}Missing Particle Effects{{/s}}=== | === {{s}}Missing Particle Effects{{/s}}=== | ||
Using the OpenGL backend causes the red particle effects in the level select to not render. Fixed by OpenGL Line-width/Point-Size implementation. | Using the OpenGL backend causes the red particle effects in the level select to not render. Fixed by OpenGL Line-width/Point-Size implementation. | ||
== Enhancements == | |||
=== Anti-aliasing === | |||
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. Using the D3D backend with anti-aliasing also completely breaks hit detection on enemies, making them invulnerable. | |||
== Configuration == | == Configuration == | ||
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{{Config | {{Config | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Avoid static outlines around enemies and invulnerable enemies in D3D | |antialiasingnotes = Avoid static outlines around enemies and invulnerable enemies in D3D | ||
}} | }} | ||