Super Smash Bros. Brawl: Difference between revisions

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== Problems ==
== Problems ==
===Stability without Unlimited JIT cache===
===Stability without Unlimited JIT cache===
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in older revisions (new revisions has a built-in patch to this issue).
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in older revisions (newer revisions has a built-in patch to this issue).


===Graphics===
===Graphics===
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===Corrupt Results Display===
===Corrupt Results Display===
The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}.
The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}. In random cases, the credits screen (after beating classic mode) may suffer from the same issue.
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div>


===Subspace Emissary===
===Subspace Emissary===
During this mode many of the cut scenes are replaced with the same Samus/Pikachu video which will continually repeat. Following this video, a Samus/Pikachu character select screen may appear, however the names represent the characters for the next level
Some ISOs avaiable on torrents and file hosters is a DVD5 (4,7 GB) scrubbed version of the original DVD9 (8,5 GB) release. In these pirated ISOs most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, always the same character select screen may appear, however the names represent the characters for the next level. The only way of fixing this is making your own *legal* backup of retail game (Dual Layer Disc, 8,5 GB).


===Controls===
===Controls===
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|disablefognotes      =  
|disablefognotes      =  
|efbcopy              = Texture
|efbcopy              = Texture
|efbcopynotes          =  
|efbcopynotes          = Give a great speed-up
|xfb                  =  
|xfb                  =  
|xfbnotes              =  
|xfbnotes              =  
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{{Test Entry|revision=6815|OS=Windows XP (x32)|CPU=AMD Athlon II x4 3.0 Ghz|GPU=ATI Radeon 5450|result=Good, 55-60 fps}}
{{Test Entry|revision=6815|OS=Windows XP (x32)|CPU=AMD Athlon II x4 3.0 Ghz|GPU=ATI Radeon 5450|result=Good, 55-60 fps}}
{{Test Entry|revision=7045|OS=Windows 7 (x64)|CPU=Intel Core 2 Quad Q6600|GPU=nVidia Geforce 9800 GT|result= OpenGL Good, 60+ fps, DirectX 55-60 less texture glitches}}
{{Test Entry|revision=7045|OS=Windows 7 (x64)|CPU=Intel Core 2 Quad Q6600|GPU=nVidia Geforce 9800 GT|result= OpenGL Good, 60+ fps, DirectX 55-60 less texture glitches}}
{{Test Entry|revision=4341|OS=Windows 7 (x64)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{Test Entry|revision=4598|OS=Windows 7 (x64)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{Test Entry|revision=7063|OS=Windows 7 (x64)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Slower, 25-35 FPS ingame|tester=Jhonn}}


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