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(→Problems: This "problem" only applies with enhancement options are enabled, and thus shouldn't impact the rating of the game.) |
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In the multiplayer modes of Sonic Heroes, buttons will mash even when holding them, acting like an autofire, making it impossible to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by {{revision|4.0-8586}} | In the multiplayer modes of Sonic Heroes, buttons will mash even when holding them, acting like an autofire, making it impossible to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by {{revision|4.0-8586}} | ||
=== Graphical Glitches === | === {{s}}Corrupted UI Elements{{/s}} === | ||
Some of the UI elements appear corrupted. Notable examples are emblem counter and the text on the save data loading screen. Setting Texture Cache Accuracy to Safe solves this issue. See {{issue|6481}}. Fixed by {{revision|4.0-1474}}. The problem will return when opening the Graphics Settings and not setting Texture Cache Accuracy to Safe. | |||
{{image|Sonic Heroes Text Error.png|Corruption}} | |||
{{image|Sonic Heroes Text Fixed.png|Fixed|br}} | |||
== Enhancements == | |||
=== Graphical Glitches with IR>1=== | |||
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. | Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. | ||
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{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}} | {{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}} | ||
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}} | {{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}} | ||
== Enhancements == | == Enhancements == |